Angry Intern is a stealth-based game where the player must sabatoge their company by causing as much havoc as possible. The game revolves around various interaction between items that the player picks up, and stationary objects that the player uses their pickups on.
Worked with producer and other programmers to develop and implement game software, and ensured game design was fully implemented and performed as expected. Gameplay aspects I programmed included object interaction, enemy AI, and player progression.
Technical Designer: I worked with designers to create, balance, and implement the several gameplay systems as listed above.
Repository Link: https://bitbucket.org/tkbyrd/great-office-escape/src/master/