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Gameplay Engineer
Dark Tides
Project Overview
Dark Tides is a realtime strategy game where players control a team of divers in combat on an oceanic world.
Role Description
Lead Programmer: I was responsible for implementing a real-time combat system based off of a turn-based prototype. I programmed the several aspects of an RTS, including unit selection, unit orders, and reactive AI for the enemy creatures.
Combat Designer: With a variety of characters with different combat specialties, I worked with the other designers on balancing team mechanics between the player-controlled divers, allowing the player to create a team that suits their playstyle.
Repository Link: https://github.iu.edu/jodmeyer/Dark-Tides
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